# Wing Commander I Phase 0 third-party inventory

This is an engineering inventory, not a legal conclusion.

## wc1-re

- Project: <https://github.com/neuromancer/wc1-re>
- Pinned revision: `4462524b5ecb8a42f19b74ff141cc4240466ace8`
- Declared license: GNU GPL version 3
- Use: reconstructed Wing Commander game core and SDL2 host
- Ultimatum delta: only the patch stack listed in `upstream.lock.json`

The project describes itself as a reconstruction of the 1996 Kilrathi Saga
executable and reports that all identified functions are accounted for. That
provenance is the main open question: the source license alone doesn't
settle rights in the reconstructed implementation or the underlying game.
Going wider than the test channel needs a legal review and GPL
corresponding-source packaging.

## LZO 2.10 mirror

- Project: <https://github.com/nemequ/lzo>
- Pinned revision: `0083878c235a89ef96a009d1ff0b500f3a364e4b`
- Declared license: GNU GPL version 2 or later
- Use: `minilzo.c` supplies the DOS resource-stream decoder dependency

The selected GPL-2.0-or-later option is compatible with the GPLv3 engine build.
The exact archive and identifying-file hashes are recorded in
`upstream.lock.json`.

## SDL2, Emscripten, and ymfm

The build uses Ultimatum's already-pinned Emscripten/SDL2 toolchain and the
`ymfm` sources present in the pinned `wc1-re` tree. Their notices need to
travel with any bundle and corresponding-source offer. This Phase 0
doesn't create one.

## Original game data

Wing Commander, Kilrathi Saga, Secret Missions, audiovisual assets, manuals,
executables, and save files are not part of this source tree or the generated
WebAssembly artifacts. Runtime data is bring-your-own-data from the player's
licensed installation.
